To die will be an awfully big adventure!

Explore the seas and it's many trials. Do naval battle against the king's navy and sea creatures of legend. Become the Lord O' Pirates!

Lord O' Pirates is an action roguelite that sails a new line between a survivor-like and a traditional action roguelite to create a more engaging and interactive survivor-like experience. Most of your attacks fire automatically, but some will require you to aim, and others are melee in nature and you can use them at will! Controlling your ship is also part of the fun! Choose your starting ship based on their starting attack, max health, turn speed, or max speed and then upgrade all of the above to tweak your ship to handle to your fancy. There's even a drift button for when you need to make quick maneuvers! This game also encourages exploration. There are many treasures to be found!

This is technically a demo for a larger game that we will be releasing on Steam in early 2025. That being said, this is a huge demo containing hours of content! We wanted to release this version on itch to try and build our community a bit more and get more players involved in the development/feedback cycle, so feel free to join our discord if you are interested in following the project further!

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This game includes:

  • 15 Attacks (+5 cursed variants)
  • 12 Passive Abilities
  • 9 Captains
  • 11 Ships
  • 5 Passive Upgrades
  • 1 Stage
  • 0 Secret Stages

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Starting Tips:

  • Taking your time and being careful can help you get further when you haven't mastered controlling your ship.
  • A mix of close range, aimed, and auto-targeted attacks generally performs best, focusing too heavily on one ability type usually leaves you without options in various situations.
  • Explore! There are cursed chests to be found, and they unlock powerful cursed weapons which GREATLY improve your strength. Just be ready for an epic enemy when you try to pick them up!
  • Check the Quests on the main menu for guidance on unlocking specific things and hints on where to find valuable treasures!

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About Us and Lord O' Pirates:

We are a team of two and this is our first commercial game. It was originally built for a the Kenney Game Jam in 2022, and we've been working on it ever since. It's been a huge learning process, and in retrospect this may have been a little bit big of a project for where we were in our game dev journey at the time, but nonetheless we've managed to persevere and I've no doubt we will see it to completion and a Steam release. The initial release is planned to have 4 total stages and a deal of new quests, ships, and captains to go with it. How much we continue to add to the game after that depends a lot on its success. I want to be able to keep giving back to a community that supports us, but I also don't want to dwell on a project that just didn't hit nor beat a dead horse. We've lots of other game ideas in the backlog too, and I look forward to building those at some point, and finding some sort of financial success is essential to us being able to fund larger projects in the future. There's only so much two people can do, and that's the struggle we cope with every day haha. Anyways, we appreciate you checking out our game, please throw us a wishlist on Steam and feel free to join our discord to share any feedback or love.

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Note: I recommend playing in full screen for the smoothest experience. There are also some minor audio issues, like when loading or scrolling down this page with the game running. These issues are particular to the WebGL version, and since they are so minor, and this isn't going to be a WebGL game in the end, I don't intend to devote resources to smoothing out that part of the experience.


Updated 20 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorOne Flow Man
GenreAction
Made withUnity, Aseprite
Tags2D, Bullet Hell, Funny, Indie, Pirates, Pixel Art, Roguelite, Survivor-like, Top-Down, upgrades
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Gamepad (any), Playstation controller
AccessibilityConfigurable controls
LinksSteam

Development log

Comments

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on web, opening a chest makes the game freeze, full screen or not :( would love to play but, can't

Hey! Thanks for reaching out about this. I have added a setting in Options on the Video tab called Particle Limit. I believe that the explosion of coin particles was responsible for the crashes on lower-end hardware. Try setting that to something like 10 to see if that solves the issue. You can always edit it again to make it higher to see where the sweet spot is for your computer. Let me know if that resolves the issue. 

I joined the Mailing List and I wasn't given the skelly dude, am I meant to enter in a code? If so, I wasn't given one.

Ahoy! After signing up on the form you'll receive a confirmation e-mail where you have to click a link to validate your email. When you do that you'll get a final e-mail containing your code. If you don't see it, you might need to check your promotions tab in Gmail or possibly your spam. 

Ah, thank you.

 i'm running this on my very low end chromebook and the particles constantly caused me to crash. So maybe adding a setting where we can adjust how many particles there are that would be much appreciated

Thank you for the info! Is there a specific particle effect event that leads to this? For example, I know the fire particles from the Rum Barrel can get a bit intense if you light a huge horde on fire. 

Or is it just the first time particles appear, like when the first elite enemy shows up at minute 1?

 It has always been the level 3 chest  and the cursed chest.  Those two have always been the main culprits 

I've added a Particle Limit setting to the Options menu in the Video tab. You can now try tinkering with that to find the sweet spot for your machine. Thanks for reporting and helping me identify this issue!

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its an okay game but there is a huge jump in difficulty, also if you try to enter the code for the newsletter you get stuck on an emoty screen

Oof! I apologize for getting locked on that screen. If I push an update, from my testing it resets everyone's save data (it's related to how itch saves that data), so I am hesitant to push a fix for it, since it's not a part of the game you will constantly interact with and you can fix it by refreshing the page. Things for letting me know though, maybe I'll add a note about it.

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Promising! I don't love it (yet), but I definitely don't hate it, either. The VS influence is very, very obvious, but that's not entirely a bad thing. Things that I think would help make it a bit better: slightly better early game ramp, better visual distinction between what is an ally and what is an enemy (especially bad with ally ships vs enemy ships), perhaps synergies between upgrades (ie. increasing your ship speed increases ally speed, increasing ramming increases shark damage, etc.).

Also: If I try to enter a code and I don't have a code, I end up getting softlocked.

Edit: Oh. And Naval Ram is basically a mandatory upgrade. To the point that the game is a LOT harder if you don't have it. Feels pretty iffy? Maybe include it by default, but scale the damage slower, or something..?

Thanks for the feedback and welcome to the discord!

The Naval Ram is indeed a good beginner friendly pick. It does have some drawbacks though, one being you tend to take some damage when using it, and it's overall DPS output usually pales in comparison to other late game options, especially once you get some cursed weapons. I'll keep an eye on it though, I track all the stats for everyone's runs so I can look at the trends in the data :P