Update Version 0.2.0a


Ahoy!

I want to start out by saying, I recommend waiting for the next update to really give this another play. I am going to slow down my release schedule so I can provide more meaningful gameplay updates. I want to flesh out the entirety of the gameplay loop and mechanics in the next update, and then after that I might be able to pick up the pace again. It just seems silly to release an update that, while it adds a new component to the game, the game's systems as a whole still feel largely incomplete. 

That being said, I wanted to push this update regardless, because it's what I said I'd do.  So here are the details:

New Features Summary:

  • Added a chance for monsters to drop gold. Gold will carry across runs and can be used to unlock new things.
  • Added a new ship to unlock. The new ship has 4 starting cannons, but moves slower.
  • Added a chance for enemies to drop a health keg which will heal you when collided with.
  • Created a run timer.
  • Created a run summary on the Game Over screen.

Bugs Fixes / Dirty Details

  • Created a system for unlocking "unlockables" to support easily adding all future unlockable objects.
  • Fixed issues with Pathfinding breaking when too many enemies were spawned.
  • Added enemy clean up logic for enemies too far from player.
  • Created system for dropping items and loot tables to support easily adding additional drops.
  • Created dynamic menu system for handling lists of unlockables.
  • Implemented auto-saving for gold and unlockables.
  • Created a ton of bugs and then fixed them.
  • Fixed an issue where one-shotting enemies would skip a surrender check.
  • Rebalanced the mass of player and enemies.

Files

0.2.0.zip Play in browser
Oct 25, 2022

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