i'm running this on my very low end chromebook and the particles constantly caused me to crash. So maybe adding a setting where we can adjust how many particles there are that would be much appreciated
Thank you for the info! Is there a specific particle effect event that leads to this? For example, I know the fire particles from the Rum Barrel can get a bit intense if you light a huge horde on fire.
Or is it just the first time particles appear, like when the first elite enemy shows up at minute 1?
Oof! I apologize for getting locked on that screen. If I push an update, from my testing it resets everyone's save data (it's related to how itch saves that data), so I am hesitant to push a fix for it, since it's not a part of the game you will constantly interact with and you can fix it by refreshing the page. Things for letting me know though, maybe I'll add a note about it.
Promising! I don't love it (yet), but I definitely don't hate it, either. The VS influence is very, very obvious, but that's not entirely a bad thing. Things that I think would help make it a bit better: slightly better early game ramp, better visual distinction between what is an ally and what is an enemy (especially bad with ally ships vs enemy ships), perhaps synergies between upgrades (ie. increasing your ship speed increases ally speed, increasing ramming increases shark damage, etc.).
Also: If I try to enter a code and I don't have a code, I end up getting softlocked.
Edit: Oh. And Naval Ram is basically a mandatory upgrade. To the point that the game is a LOT harder if you don't have it. Feels pretty iffy? Maybe include it by default, but scale the damage slower, or something..?
Thanks for the feedback and welcome to the discord!
The Naval Ram is indeed a good beginner friendly pick. It does have some drawbacks though, one being you tend to take some damage when using it, and it's overall DPS output usually pales in comparison to other late game options, especially once you get some cursed weapons. I'll keep an eye on it though, I track all the stats for everyone's runs so I can look at the trends in the data :P
← Return to game
Comments
Log in with itch.io to leave a comment.
i'm running this on my very low end chromebook and the particles constantly caused me to crash. So maybe adding a setting where we can adjust how many particles there are that would be much appreciated
Thank you for the info! Is there a specific particle effect event that leads to this? For example, I know the fire particles from the Rum Barrel can get a bit intense if you light a huge horde on fire.
Or is it just the first time particles appear, like when the first elite enemy shows up at minute 1?
It has always been the level 3 chest and the cursed chest. Those two have always been the main culprits
its an okay game but there is a huge jump in difficulty, also if you try to enter the code for the newsletter you get stuck on an emoty screen
Oof! I apologize for getting locked on that screen. If I push an update, from my testing it resets everyone's save data (it's related to how itch saves that data), so I am hesitant to push a fix for it, since it's not a part of the game you will constantly interact with and you can fix it by refreshing the page. Things for letting me know though, maybe I'll add a note about it.
Promising! I don't love it (yet), but I definitely don't hate it, either. The VS influence is very, very obvious, but that's not entirely a bad thing. Things that I think would help make it a bit better: slightly better early game ramp, better visual distinction between what is an ally and what is an enemy (especially bad with ally ships vs enemy ships), perhaps synergies between upgrades (ie. increasing your ship speed increases ally speed, increasing ramming increases shark damage, etc.).
Also: If I try to enter a code and I don't have a code, I end up getting softlocked.
Edit: Oh. And Naval Ram is basically a mandatory upgrade. To the point that the game is a LOT harder if you don't have it. Feels pretty iffy? Maybe include it by default, but scale the damage slower, or something..?
Thanks for the feedback and welcome to the discord!
The Naval Ram is indeed a good beginner friendly pick. It does have some drawbacks though, one being you tend to take some damage when using it, and it's overall DPS output usually pales in comparison to other late game options, especially once you get some cursed weapons. I'll keep an eye on it though, I track all the stats for everyone's runs so I can look at the trends in the data :P